Techniques for solving FreeCell games

If you wish to improve your game-playing skills, try using FCPro, which will
give you the moves that you made in standard notation.  Then you might consider
that every 10 games or so, you compare your solution to the computer solution
given at:
http://freecellgamesolutions.com/  Request the standard notation so
that you can compare it to FCPro's notation.

By comparing your solution to the machine's solution, you will be able to
improve your technique.  Walk through the machine solution one step at a time
and before looking at what the machine does next, ask yourself "what would I
choose to do next?"



Sorting out columns using all free cells but then emptying them.
#31487 Attempt: 1 NumFcs=4 (FCPro)
8d 58 5c 5b 5a a5 85 1a 15 14
d4 b4 c4 a4

more:
#31487 Attempt: 1 NumFcs=4 (FCPro)
8d 58 5c 5b 5a a5 85 1a 15 14
d4 b4 c4 a4 2b 25 35 25 15 35
b1

#31487 Attempt: 1 NumFcs=4 (FCPro)
8d 58 5c 5b 5a a5 85 1a 15 14
d4 b4 c4 a4 2b 25 35 25 15 35
b1 23 2a 42 4b 4c 48 41 c1 b1
21 42 a2 45 4d 75 7c 76 87 64
64 6b 62 67 87 3c 13

stack them:
31779 Attempt: 1 NumFcs=4 (FCPro)
78 4d 74 14 15 31 32 37 35

#31779 Attempt: 2 NumFcs=4 (FCPro)
78 4d 74 14 15 31 32 37 35 24
3b 23 b2 6a 6h 56 56 3b 3c a3
53 5h 51 5a 82 85 81 c8 b8 a8

Arrange column, then go for the Aces:
#32727 Attempt: 1 NumFcs=4 (FCPro)
17 5d 5c 58 5b d5 b5 85

32016 - 53 moves
34 82 87 71 7d 7c 76 18 1b 16
16 48 b7 27 2b 2a 24 28 ch 58
86 85 3c 32 3h 3h b4 7h 74 65
c8 3b 67 63 73 b7 67 26 62 62
12 53 47 42 6c d6 86 51 54 46
48 48 13
for combinations where you are trying to run one suit to the aces pile.

31217 - 55 moves
6d 56 76 71 28 2c 27 67 67 64
6b 65 36 34 b4 3b 3a 5h c7 48
6c b6 4b 46 46 41 c1 a4 3h 5c
8a 8h 58 5h a8 5h b5 85 8h 8h
8b 8a 5h 6h 1h 21 28 d5 85 75
78 71 14 13 1b



Nice game
31219 - 57 moves
58 74 87 86 83 32 13 21 36 83
8d 28 28 28 78 5c 56 51 5b 58
c5 b5 23 12 32 37 36 4c 4b 3a
43 a3 53 5a b5 c5 4c 4b 48 58
c5 75 7h 72 71 73 53 d1 14 83
b5 65 6d 6h 18 14 16

31220 - 59 moves
7d 17 1c 16 14 1c 1b 31 31 31
5a c5 a3 8c d8 48 b4 3a 3b 37
32 b3 23 2b 23 a2 64 65 25 25
24 54 52 52 57 57 32 83 85 35
81 86 83 63 68 38 48 71 67 76
67 43 46 36 43 4h 47 73 76

Combining ordering with digging for aces:

#31633 Attempt: 1 NumFcs=4 (FCPro)
21 8d 8c 84 d4 84 37 58 5d 58
54 52 37 17 81 d5 35 36 67 17

In general, one tries to get to the aces, then the duces, etc.  One shouldn't
try too hard, however, lest one finds oneself boxed in.  To prevent this, try
to create alternate black-red columes as a secondary if not primary goal.

32521 - 39 moves, neat
58 63 14 1a 6d 41 87 82 85 63
63 46 64 46 17 6h 16 15 54 45
2h 82 21 26 12 31 3b 36 36 3c
c4 b3 13 74 71 52 56 51 73

Such games in which an even mixture of goals is employed, I call 'neat'.

If all you do is to 'look ahead' and see what will happen 'if' then you can be
replaced by a computer.

Do you have a shorter solution or a nice example?
Send it to
dafacxt@gmail.com

Now, here is the computer's best solution to game #29896:

6a 6b 64 62 7c 7h 5d 5h 8h 68
56 56 26 2h 7h 2h 2d 35 b6 36
3b 35 1h 1c 13 1h 1h 15 4h 4h
71 47 87 47 4d 41 87 8a   
  
And here is mine, which is shorter:
#29896 Attempt: 3 NumFcs=4 (FCPro)
6a 6b 64 62 7c 7h 5d 5h 8h 68
56 56 26 2h 7h 2h 2d b6 35 36
3b 35 1h 46 3c a3 b3 c3 4d 4c
48 4b 47 13 84 81

Check out this unlikely position:
#38530 Attempt: 1 NumFcs=4 (FCPro)
41 2a 7d 27 58 d5 6d 64 6c 65
75 48 45 4b 41 15 d5 c5 a5 2c
78 72 71 21






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Index to Freecell games